
There really isn’t any hand holding and so you have the freedom to explore different setups and tools to find your groove.
Worker - "Humanoid" worker capable of carrying 1 item at a time, they can also harvest most resources Not usually into the automation/factory games, but this totally hooked me. Workers in the game come in many forms doing the job of moving "things" from one place to another. This setting changes if you wish the Base building be automatically place somewhere on the map or if you wish to place it manually This setting changes the type of terrain generated with exception of Empty where it creates a flat map with no resources (good for testing ideas with admin mode) #Factory town setups upgrade
After the tutorial, you continue the cycle of unlock new research -> automate new things -> upgrade old setups, and so on.
It ends after the first research is done. Show the current task to complete to get to the next one. There's 4 different Hotbar available you can switch between them with F1, F2, F3, F4Īt the left center, the tutorial panel guide you through the start of the game. Show you the specific action for the current object selectedĪt the bottom center, the hotbar for quick access to a chosen item of the build menu. Menu - Open the game options menu (Shortcut is Escape when nothing is selected)Īt the right center, the action possible currently. Pause / Unpause - Pause or Resume the game (Shortcut is Space by default).
Worker Overview - Show a list of what the workers are doing (Shortcut is K by default). Shared Inventory - Show the number of items in all of your storage ( Base, Barn) (Shortcut is I by default). Economy - Show a list of all the items that can be sold, which category they belong and the percentage of satisfaction they give and their value (Shortcut is O by default). Research - Opens the research menu (Shortcut is R by default). Remove Blocks - Selects the tool to remove blocks (Shortcut is X by default). Build - Opens the building/tool selection menu (Shortcut is B by default). Select - The default state of the cursor (the escape key bring it back when tool/building is selected). In the bottom left corner, there is a panel of actions where you can interact with the game (Great for the mouse only player) The requirement to upgrade buildings or produce items. The action available (Upgrade Base, Add or Remove worker, select a recipe). In the bottom right corner, you will find the context panel showing informations and/or settings of the building that's selected The settings possible (filter, logic blocks configuration, states). The inventory slots available/used and the amount of items stored. Some of the informations you'll encounter in this panel are In the top right corner, you will find the context panel showing informations and/or settings of the object that's selected otherwise hovered You can use the tracker to keep an eye on the resources you generate slowly and stay ahead of shortage while you automate the process Object Specific Information Panel You can click on the icons and change for the resources you want to keep track of. By default it shows all the coins types and the basic resources of the game.
In the top left corner, the bottom panel displays 10 resources and the amount you have in the shared inventories Population of workers / Max worker capacity.In the top left corner, the top panel shows all the stats of your town 1.5 Building Specific Information Panel.1.3 Shared Inventories Quick View Panel.In the video below shows a number of examples. However, there are also situations where it is necessary to have a finer control over which connections are made. This is useful for quickly laying down a long Chute with bends and curves. In Auto Mode, the game tries to make any connection possible between already placed Chute parts and newly added elements. See the Context Commands to the right of the screen. By default, Chutes are placed in Auto Mode. There are two modes for placing Chutes, Auto Mode and Precise Mode. Some of the information no longer applies to the latest version. If you try to put a chute in front of a building with items that can't be transported, a red cross shows up. After any type of Workshop modifies it, you need a belt. For all other items, it's only the raw material from the source. Those 2 are the only exceptions you need to remember. So it can only be used for raw materials, so Forge produce, logs, stone & raw minerals. The video below -to be added- shows how you can place a Chute and how you can assign workers to use a Chute.Ĭhutes can only be used for the most basic items.